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THIEF
Concept Art.
Marketing Art.
Cinematics & Storyboards.
2014
Square Enix / Eidos Interactive
Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, macOS, Nvidia
I've spent four years working on Thief, from 2008 to 2012. I had the chance to establish the whole Art direction foundations; All the character designs, the mood, the cinematics and even the marketing Art of the game.
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